Having ads and disabling them if WM is detected should not even be the bare minimum in what you think is enough. Besides being fun and following the theme, this is the most important thing about this jam to consider and try to incorporate. This gamejam is about Web Monetization you should be thinking of ways to incorporate this into your game in ways which make sense / are creative / innovative.Collaborating with someone good at audio is a good idea if you always struggle with audio. If you can’t record / generate / find audio that doesn’t make ears bleed don’t include it at all, bad audio is worse than no audio at all.Even if it means cutting its features down more and more. Take what you begin toward a final polished game that you actually release. This gamejam has HTML5 as the primary target, which means you should be frequently testing your HTML5 builds.Pretty assets can help with motivation and helping a game have appeal, but don’t burn yourself out working on things that are not the core gameplay before it is function and feels fun to you. Unless your role in your team is the artist, don’t spend tons of time on asset production before you have a functional core game design working.Some of the most successful gamedevs I know met the people they went on to make millions+ with during gamejams. Do not disregard the opportunity to work with others.Partner with someone who can help compliment your skills. Focus on your strengths and what you are already good at doing.Getting bogged down in new learning can distract you from your project.
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